MENA Newswire, CALIFORNIA: Meta Platforms has cut about 1,500 jobs in its Reality Labs division, reducing headcount in the unit that develops the company’s virtual reality and augmented reality hardware, software and related content. The layoffs amount to roughly 10% of Reality Labs, according to reports published this week, and mark one of the largest workforce reductions inside the division since Meta began building it into a standalone organization.

The job cuts have been reflected in state-level filings and employee notifications, including in Washington state, where hundreds of positions were listed as affected. Reality Labs employs thousands of people across engineering, product, content and operations roles tied to Meta’s Quest headsets and its broader immersive computing efforts. Meta has not released a full public breakdown by team, location or function for the latest round.
Reports said the reductions were concentrated heavily in first party virtual reality content groups, including parts of Oculus Studios, the internal organization that publishes and supports VR games and experiences for Quest. Several internal studios and teams tied to in-house VR game development were reported as being closed or scaled back as part of the reorganization, alongside support functions connected to those projects.
Reality Labs has been a long-running investment area for Meta since the company acquired Oculus in 2014 and later expanded its ambitions in VR, AR and metaverse-related software. The division has recorded multi-billion-dollar annual operating losses in recent years, even as Meta’s core advertising business has continued to generate the company’s largest share of revenue. Meta has also expanded other hardware initiatives, including smart glasses products sold under the Ray-Ban Meta brand through a partnership with eyewear maker EssilorLuxottica.
Reality labs cuts draw response from Oculus founder
Palmer Luckey, the founder of Oculus, publicly defended the Reality Labs layoffs in posts reacting to the reports, calling the move a “good decision” and disputing claims that it signaled an exit from VR. “This is not a disaster,” Luckey wrote, adding that Meta still employs the largest team working on VR by a wide margin. He said the scale of the workforce reduction, while significant for those affected, should be viewed in the context of Reality Labs’ overall size.
Luckey, who helped launch Oculus and its early Rift headset prototypes, became a prominent face of modern consumer VR before Oculus was acquired. He departed Facebook in 2017 after an internal controversy and public scrutiny over his political activity, and he has since built a separate business career as a co-founder of defense technology company Anduril Industries. His comments on Meta’s layoffs drew attention because he was one of the early architects of the Quest platform’s roots and later became a high-profile critic of his former employer’s handling of VR leadership and culture.
Impact on first party VR content teams
In his remarks, Luckey focused on the reported concentration of cuts in Meta-owned content studios, arguing that the scale of internal publishing could affect independent developers competing for attention and funding in the Quest ecosystem. He said the reduction in first party content roles could change how games and experiences are sourced and supported on the platform, though he did not provide operational details or describe internal decision-making behind the layoffs.
Meta’s Quest headsets remain among the most widely used consumer VR devices, supported by a software storefront that includes both Meta-published titles and third party games. Reality Labs also encompasses AR research and product development work, including efforts connected to displays, input devices and operating software. The latest layoffs add to a broader pattern of workforce reductions across the tech sector as companies reassess spending levels, while underscoring the ongoing challenge of building profitable consumer businesses around immersive computing hardware and content.
